Chameleon

Description:

CHEETAH
Medium Animal
Hit Dice: 9d8+22 (74 hp)
Initiative: 5
Speed: 50 ft. (10 squares)
Armor Class: 24 (
7 Dex, 7 natural), touch 15, flat-footed 15
Base Attack/Grapple: +3/
6
Attack: Bite 9 melee
Full Attack: Bite +9 melee (1d6
5) and 2 claws 3 melee (1d22)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent, sprint, devotion, link, share spells
Saves: Fort 6, Ref +8, Will +2
Abilities: Str 21, Dex 24, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +6, Listen +4, Move Silently +6, Spot +4
Feats: Alertness, Weapon Finesse, Evasion, Devotion
Environment: Warm plains
Organization: Solitary, pair, or family (3–5)
Challenge Rating: 2
Advancement: 4–5 HD (Medium)
Level Adjustment: —
Cheetahs are swift feline predators of the plains. A cheetah is 3 to
5 feet long and weighs 110 to 130 pounds.
Combat
Cheetahs make sudden sprints to bring down prey.
Trip (Ex): A cheetah that hits with a claw or bite attack can attempt
to trip the opponent (
3 check modifier) as a free action without
making a touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the cheetah.
Sprint (Ex): Once per hour, a cheetah can move ten times its
normal speed (500 feet) when it makes a charge.
Tricks: guard, follow, find

Bio:

Chameleon is an lankey looking cheetah with large amber eyes and a black tip at the end of his tail. His personality is usually stand-offish and reserved.

Chameleon

Adventures in Thary IceGhost